Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked in sound for 19 years on 50+ titles, covering the most popular platforms of the time.
Rebecca started her career in game audio as a Sound Designer for Richard Joseph's audio outsource company Audio Interactive at Pinewood Studios, working with many developers including Sensible Software, Codemasters and EA/Bullfrog. She moved to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launched her company Magicbrew, working with developers NaturalMotion, Hello Games, Wonderstruck, Space Ape, Microsoft Lift and more.
Rebecca has judged for the prestigious BAFTA Game Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School. Rebecca has also branched out to work in film, having edited sounds for several shorts and a feature, most notably Babak Anvari's BAFTA nominated short Two and Two.
When Rebecca is not working she is often out exploring with her recording kit collecting inspiring sounds. Whether that's in the streets of her home city London, in Brazilian jungles, the markets of Marrakesh or visiting a hill top tribe in Laos to identify bird calls, she is always keen to explore the aural world.
LCC, Lecture Theatre B
For more about the Sound Practitioners Visiting Speaker programme, join the Facebook group:
CRiSAP & LCC Sound Arts Visiting Practitioners series 2016-17: weekly talks for current BA, MA and PhD students and staff across UAL.